Update 0.2


Update 0.2 Out!

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Patches:

> Font Change

> Bug Fix that caused newly equipped skills to not appear in the battle menu.

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Hot on the heels of the game changing Update 0.1 (so important that I didn't even make a post about it) comes Update 0.2.

Update 0.1

Update 0.1 saw a font change for the game, reflective of the direction I want to take it. The pixel style was alright, but there were moments where it became hard to read, longer stretches of text especially, and the anti-aliasing hurts your eyes at times. It was a font I was attached to for a while, but thinking in a more global fashion caused me to reconsider.

Here's the previous font:


And here's the new font:

Also, don't mind the window change, that's a player-dependent choice that you can change using the menu. I personally prefer the "Minimalist" style, and may make it the default at some point, but that's minor stuff. I'd much rather focus on not hurting my players' eyes.

Update 0.2

Update 0.2 was a simple bug fix that didn't make it through because I was stressed about trying to get the game into IGMC. Basically, when you went to the Magic Shop at the North-West corner of Villeport and equipped a new skill (Medic, for example), it would not appear in the battle menu. This is because the skill hadn't been written into the Actor's code, thus the event that called for the adding or removal of a skill when it was equipped had nothing to add. So it just ended up removing the skill altogether.

Hopefully, with the simple change to the Actors.json file, this should fix it. If there are still issues, please let me know.


Hope that anyone that's downloaded the game is enjoying it. I'm dedicating for making this demo, and thus the entire game, as enjoyable an experience for you, so any queries, advice, critiques, and kind words about it are always, always appreciated.

Ta-ta for now!

- Caleb

Files

Telum Fatalem Protostory - Update 0.2.rar 16 kB
Dec 12, 2018
Telum Fatalem - Protostory.rar 556 MB
Dec 04, 2018

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