Update 0.3


Hi all! Delivering a couple of small updates to increase the quality of life within the game!

Silence is nerfed

Probably the biggest change with this update is the change to the "Silence" state. From games like Final Fantasy, we know the Silence trait as a sealing state, preventing characters from using magic. However, due to how Telum Fatalem's systems are set up, this would cause a character like Drakul to become essentially useless, with no option to switch out, and a limited self-healing resource. In the interest of this, Silence will instead deliver a -25% debuff to the Magic Attack stat. This will mean that Drakul will not be rendered immobile by the skill, but also means that this is a state you will want to get rid of for maximum effectiveness. I will see how people interact with this, and see if this debuff needRs more tweaking.

Renamed the skill "Reload" to "Reset"

One thing that people said was unclear was Magiel's skill "Reload", which people thought at a glance was gun-related, considering his two other skills are damage-based. However, this is instead supposed to be the mitigator for a lot of the states that crop up in this demo. This removes Swift, Silence, Poison, etc. Because of this, when people found themselves stuck with Drakul, I found no-one was using this skill once the Amplifying Herb supply was getting low. So I've decided to change the name of the skill to "Reset", which I think will help the player go "Oh, if I want to return to normal, I need to use THAT skill.", at least at a glance.


I hope everyone's Christmas period is treating them well!


- Catog

Files

Telum Fatalem Protostory - Update 0.3.rar 28 kB
Dec 15, 2018

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